Once it is no longer viable to invest in the game, the promises of continued support fall away. In this reporter’s opinion, Anthem is a perfect example of why live-services don’t work. BioWare has done very little to change that perception of the game. Launching as a broken, poorly designed, and narratively lackluster mess. Panned by critics and audiences alike, Anthem seems to be going in the direction of a dying game. As crucial staff move on to work on the new Dragon Age, this new approach may indeed be the studio’s way of slowly putting Anthem to sleep. What is glaring here is that the game may not be getting the support it needs. Instead, they’re opting for something more manageable for the team working on the project. So, BioWare knows they can’t meet the targets of this structure. These events will deliver challenges and chases similar to what you’ve seen, and are built around some fun themes we’re bringing to the game.” Instead, we have additional seasonal updates planned for this year that we think players will enjoy. “In order to address these long-range plans, we are moving away from the Acts structure for updates. This involves re-working systems in Anthem rather than just adding minor fixes. The claim for this shift in direction is to improve upon core issues the game has. In a blog post by BioWare, they announced that the previous structure they were working by has been abandoned in favor of a seasonal update format. Anthem has moved away from the acts update structure.
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